How to Play Cut a Rock
A complete first-session walkthrough through Copper Pickaxe and your first Petalstone.
This is the day-one guide for Cut a Rock by Duality Works on Roblox. By the end of one focused session you should understand the loop, claim your first daily rewards, redeem any tickets you find, buy Eyesight, equip the Copper Pickaxe, and cut your first Petalstone Uncommon. Released 14 September 2026, the game is an incremental mining simulator with six-player servers and no VIP servers.
Play link: Cut a Rock (universe 10766468833).
The loop in one paragraph
Train Power on anvils → break floors and enter rooms → collect rocks → cut them at your machine → sell materials for Cash → upgrade machines and pickaxes → fill the Index → unlock auras. Machines keep cutting while you are away, so never log off on an empty cutter.
Controls to learn immediately
| Key | Action |
|---|---|
| WASD | Move |
| Space | Jump |
| E | Interact / collect / pick up |
| F | Teleport to Spawn |
| Q | Teleport Home |
Full lobby etiquette lives on Players. You only need F and Q muscle memory for this guide.
Minute 0–5: tutorial, daily, tickets
Finish the short tutorial without skipping UI prompts. Open daily rewards and claim Day 1: 1 hour of 2x Money before your first big sells. That boost alone can carve minutes off the Copper grind.
Glance at the floor while you walk. Promo tickets spawn with personal codes that expire in about five minutes. Redeem via the Ticket icon (top-right) → type code → OK. Rewards are Power, Cash, and boosts. There is no universal code list — details on Codes.
Minute 5–15: first rocks and the collect rule
Start with the Stone Pickaxe (20x multi). Break early floors until you can pocket rocks. Your backpack begins tiny (think 0/3 style capacity). Fill every slot before you Q home. Single-rock trips are the most common beginner time loss.
At the cutter:
- Load a rock.
- Immediately go mine or train — do not stare at the timer.
- When the machine finishes, press E to collect. “Cutting complete” is not the same as collected.
- Sell materials at the sell stand.
- Reload the cutter before you leave again.
Early materials you will recognize: Seashell ~$690, Copper ~$420, Rust Gear ~$530, Old Button ~$1.2K. They feel small; together with Day-1 2x Money they fund your first upgrades.
Minute 15–25: Eyesight before ego buys
Buy Eyesight Level 1 for about $1,000 as soon as you can. Eyesight helps preview what uncut rocks might yield so you stop treating every stone as a mystery box. Eyesight Level 2 at about $7,000 can wait until after Copper if Cash is tight, but do not skip Level 1.
Optional early machine bump: Cutter 1→2 for about $2,500 if queues feel slow before you finish Copper. If you are minutes from $3K, take Copper first.
Minute 25–40: Copper Pickaxe ($3,000 / 150x)
The Copper Pickaxe is the real tutorial completion badge. At $3,000 and 150x multi it dwarfs Stone’s 20x. Farm Commons, redeem tickets, keep 2x Money rolling, and refuse random shop clicks until Copper equips.
After Copper:
- Push deeper floors with the new multi.
- Spend Power intentionally on breaks instead of over-idling anvils without a floor plan.
- Keep filling the backpack; Copper does not fix bad trip discipline.
Minute 40–60: first Petalstone and Uncommon brain
Room 1 boards read roughly Common 85%, Uncommon 15%, Nova Prism 0.1%. You are not hunting Prism yet. You are hunting Uncommons — especially Petalstone around $2.86K base.
When an Uncommon appears, give it a backpack slot immediately. Cut it with Eyesight context, sell, and feel the Cash jump. That moment teaches the rest of the economy better than any chart.
If Pocket still feels brutal, start saving toward Pocket L2 (~$10K) after Copper. More slots mean fewer teleports and more Uncommon luck captured per route.
Power and anvils on day one
Spend short bursts on anvils whenever floors feel spongy. Day-one Power is free progress; Robux anvil passes (25x 199, 50x 299, 100x 399, 200x 499) can wait until you understand the loop — see Power & Anvils and Tools.
AFK tip: before you leave, collect finished cuts, load fresh rocks, claim dailies, and park out of doorways.
What not to do on day one
- Paste random “universal codes” from Cut a Gem guides.
- Buy mid Robux pickaxes before permanent 2x boosts if you spend at all.
- Ignore the collect step on cutters.
- Stand in a 6/6 server doorway during ticket scrambles.
- Enable autofarm scripts on your main account without reading Scripts risks.
After this guide
- Follow the full Cash ladder on Make Money.
- Rank upcoming tools on Pickaxe Tier List.
- Learn Prism and limited hunts on Rare Rocks.
- Skim Updates so weather events do not surprise you.
Day-one success checklist
- Day-1 2x Money claimed
- Ticket redeem UI understood
- Eyesight L1 owned
- Copper Pickaxe equipped
- At least one Petalstone cut and sold
- Cutter left loaded on logout
Do those six things and you are no longer a tourist in Cut a Rock — you are a miner with a plan.
Frequently Asked Questions
Quick answers to the most common questions.
What should I buy first in Cut a Rock?
Claim Day-1 2x Money, buy Eyesight Level 1 when you can, then save for the Copper Pickaxe at $3,000.
How do controls work?
WASD move, Space jump, E interact, F teleport to Spawn, and Q teleport Home.
What is a Petalstone?
An early Uncommon rock material that sells for about $2.86K base — a major step up from Commons like Seashell or Rust Gear.
Do I need codes to start?
No universal codes exist. Pick up personal tickets if you see them, but dailies and normal mining are enough to reach Copper.
When do I worry about Nova Prism?
After Copper and stable Cash. Room 1 lists Nova Prism at 0.1%; treat it as a bonus while you learn Uncommons first.